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Ultimate Spider-Man

I was Lead Texture Artists on this title, and contributed to the look of the game on a large scale, helping develop the character shader and overall look of the city.  I was responsible the texturing the streaming city, characters, props, and vehicles, and a full texture team.

Texturing and Lighting

Translating the art of Mark Bagley from the comics to the game was a fun challenge.  I developed the idea of hand authoring mip-maps to achieve the same level of distance detail found in his comic panels, as well as other texturing techinques that maximized the PS2's capabilities.

For the city lighting, I worked with the art director and engineering to come up with viable techniques that would mimic the comic's look.  One out of the box solution was to add light rigs throughout the sky, so that when characters were at high altitudes, they would continue to catch colorful light from the city.

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