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Call of Duty Prototype Project

In between James Bond and Black Ops, I had the opportunity to art direct a test case for a new potential Call of Duty game - "Project X".  This one centered on natural disasters and the resulting societal unrest, with our mission to create a huge spectacle worthy of a major Hollywood film.  After helping determine the scope of the project including riots, rain, an earthquake, a tornado(!) and the locale (modern day Hong Kong), I built direction sheets for the core team and OS partners to work from.  Although we had to abandon the project when Black Ops began, this was a great time to hone the process of my visualization pipeline.

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