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Bliztkrieg - Free-to-Play WWII Vehicle Combat Prototype

Over a two week period at EA we built a vehicle combat prototype used as a pitch for a larger game that would include tanks, planes, and ships, all in one massive free-for-all.  We built terrain, destructible buildings, and a playable prototype that was used to build a suite of pitch assets, including a full video and concept art.

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I was responsible for the overall visual direction and concept art.  I wanted this to be a blend of traditional WWII themes and modern, hi-tech visuals that would make it more appealing to a modern, younger audience. Bringing in stylized graphic design to the pitch materials helped convey this message, and the rich, contrasting, color-filled lighting in the demo helped point the project in an exciting direction.  I developed the concept art myself, and directed the team on lighting and color in-game.  Unfortunately we didn't get to move forward, but it was a great time running really fast, seeing what we could do. 

Prototype Video

Prototype Pitch Trailer

We worked with a video editor to create this pitch trailer.  I sourced all the found art so we could quickly communicate the huge breadth of assets we'd be making, and directed the lighting and VFX within the demo.  The vehicles and buildings we sourced from an adjacent team.

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