Bliztkrieg - Free-to-Play WWII Vehicle Combat Prototype
Over a two week period at EA we built a vehicle combat prototype used as a pitch for a larger game that would include tanks, planes, and ships, all in one massive free-for-all. We built terrain, destructible buildings, and a playable prototype that was used to build a suite of pitch assets, including a full video and concept art.
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I was responsible for the overall visual direction and concept art. I wanted this to be a blend of traditional WWII themes and modern, hi-tech visuals that would make it more appealing to a modern, younger audience. Bringing in stylized graphic design to the pitch materials helped convey this message, and the rich, contrasting, color-filled lighting in the demo helped point the project in an exciting direction. I developed the concept art myself, and directed the team on lighting and color in-game. Unfortunately we didn't get to move forward, but it was a great time running really fast, seeing what we could do.